Developer: Shouei System
Publisher: Electro Brain
Released: June 1990
US Cartridge ID: NES-UO-USA
Genre: Action Platform
Supported Peripherals: Controller
ROM Size: 1 megabit
Mapper: UNROM (128k PRG)
Based on Toei Animation’s 1976 anime film Puss ‘n Boots: Around the World in 80 Days, which was in turn based on the novel Around the World in Eighty Days by Jules Verne, Puss ‘n Boots: Pero’s Great Adventure sets Pero (the Japanese spelling for the surname of author of the original French fairytale Puss in Boots, Charles Perrault) on a platforming adventure spanning both time and the globe. In this American only sequel to the Japanese only 1986 Famicom game 長靴をはいた猫 世界一周80日大冒険 (Nagagustu wo Haitaneko – Sekaiisshuu Hachijuu Nichi Daibouken / The Cat in Boots – The Adventure Around the World in 80 Days), Count Gruemon, a humanoid pig, orders the puss to kill a mouse that he finds in his castle. Pero, being friendly with said mouse, refuses and sets the critter free. The Count becomes so consumed with rage that, with help of the wolf-scientist Dr. Gari-gari, exiles Pero to the past. Furthermore, because Pero broke the Cat Kingdom Law, assassins are after him for disgracing the name of felines everywhere by showing such a kindness. Pero has to search the world for Gruemon and Gari-gari, defeat them, and use their time machine to find his way back home.
Puss ‘n Boots: Pero’s Great Adventure takes place across seven stages, each representing a unique juxtaposition of historical and cultural archetypes. In his travels, Pero must fend off cats in period costumes, mechanized sea life, hopping pirate ships, and more. Stages periodically offer changes to the core gameplay to keep play fresh over the course of the adventure, affording Pero the opportunity to traverse the depths of the ocean in a submarine, cross the desert in a car, cruise the mountaintops in a biplane, all leading up to an irritating and unnecessary maze in modern, industrialized New York City.
The game unabashedly panders to the same young audience that the animated film was marketed toward, and the graphics, while certainly not of the same quality as their inspiration, are pleasant and inoffensive, being clear and colorful (though at times suffer from their excessive simplicity). There are many “cute” touches, like the animal face on the side of the submarine, or the killer cats wearing uniforms that wouldn’t look out of place at a Changing of the Guard at Buckingham Palace.
Pero’s Great Adventure is just as simple, easy, and straightforward as one would expect from a game geared toward elementary school-aged children; the levels are rather sparsely populated with enemies, and the few that Pero encounters can be defeated with minimal effort thanks to the overly-forgiving mechanics and the distinct lack of aggressive behavior patterns in enemies It’s not unreasonable to expect the seasoned NES gamer to complete the game in under a half an hour the first time playing.
The music was composed by Mitsuyasu Tomohisa, member of the band J-Walk (who became one-hit wonders on the Japanese charts in 1991 with their single Nanimo ienakute…. natsu / I Can’t Say Anything… Summer), though this is likely to surprise the uniformed, considering the music in Puss ‘n Boots never rises above sheer mediocrity.
Puss ‘n Boots: Pero’s Great Adventure is a fun and uncomplicated game for players looking to find an NES cart that is entirely stress free in its difficulty, but most of its merit will be lost on anyone with fully developed motor skills.
|Puss ‘n Boots: Pero’s Great Adventure
Electro Brain, 6/1990